Monthly Devlog: Stability, Security, and Beta Outreach
Overview
April was focused on strengthening the app’s security and stability, refining core systems, and pushing forward with beta releases despite limited community feedback. A significant portion of effort went into platform-specific challenges around Mac app signing and notarization, alongside foundational improvements to the ship movement system. At the same time, I grappled with outreach difficulties and the challenge of communicating the project’s value authentically while balancing polish and transparency.
Highlights & Progress
Security & Platform Stability
- Migrated API keys from plain-text config files into the Mac keyring to enhance security.
- Closed vulnerable API endpoints to prevent configuration tampering.
- Fixed widget lifecycle issues on Mac mini, resulting in improved app startup stability and UI responsiveness.
- Purchased an Apple developer account and set up signing certificates to enable proper Mac app signing.
- Resolved issues with unsigned files and SSH remote login’s inability to access the keychain.
- Successfully notarized the Mac app after a lengthy 24+ hour process, eliminating Gatekeeper warnings.
- Decided to bundle the Mac app without renaming to avoid release complications.
- Prepared a Windows .exe version that runs but still requires signing; currently investigating signing workflows and certification/licensing costs.
Core Systems & Mechanics
- Reworked the ship movement system in Jumpsuit (working title: Orbital Jump) by splitting space and ground movement into separate systems.
- Improved transition handling between movement modes, though natural switching thresholds remain undefined and transitions still feel awkward.
- Continued to wrestle with Godot scripting complexity, especially amid the version transition from Godot 3 to 4.
- Experimented with IDE-assisted coding tools like Cursor, but integration success remains uncertain.
Beta Feedback & Community Outreach
- Beta feedback stalled with minimal engagement despite outreach efforts.
- Attempts to engage productivity forums, Obsidian, Notion communities, Reddit, and Discord resulted in removed posts or low interest.
- Planned to target Hacker News and Game Dev communities next in hopes of better traction.
- Decided to proceed with beta releases regardless of limited feedback to gather real-world usage data.
AI Tools & Development Workflow
- Used agentic AI and GitHub Copilot to rapidly build a new app in a day-job project, revealing both potential speed gains and quality trade-offs.
- Experimented cautiously with AI-assisted development tools, balancing rapid iteration with maintaining code quality.
Website & Communication
- Revised website text to reduce AI-generated tone while preserving a personal voice.
- Updated the website’s dependency list for transparency and easier maintenance.
- Engaged in an ongoing internal debate about how much to polish the website without losing authenticity.
Reflections
- Moving API keys into the keyring and closing vulnerable endpoints significantly improved security posture and gave me confidence in protecting user data.
- The Mac signing and notarization process was more complex and time-consuming than expected, but overcoming these hurdles was a major milestone for release readiness.
- Splitting the ship movement system clarified the codebase and made mode transitions easier to manage, though the user experience still needs refinement.
- Beta outreach was unexpectedly difficult; many communities were unreceptive or restrictive, which forced me to rethink where and how to engage users.
- AI-assisted coding showed promise in accelerating development but also highlighted the need for careful review to avoid quality degradation.
- Balancing polish and authenticity on the website remains a delicate challenge; I want to be clear and professional without losing the project’s personal touch.
Next Steps
- Define and implement smoother, more natural thresholds for switching between space and ground movement modes.
- Finalize the Windows signing workflow and clarify certification/licensing costs to enable a proper Windows release.
- Launch beta outreach campaigns on Hacker News and Game Dev communities, iterating outreach strategies based on response.
- Continue refining the website content to strike the right balance between polish and authentic voice.
- Explore deeper integration of AI-assisted development tools in Godot, while establishing safeguards to maintain code quality.
Keynotes
Decisions & Observations
- Decided to bundle the Mac app without renaming to avoid release complications.
Issues & Next Steps
- Needs to resolve awkward transitions and undefined natural switching thresholds between space and ground movement modes.
- Needs to finalize Windows signing workflow and clarify certification/licensing costs for Windows release.
- Will explore beta outreach campaigns on Hacker News and Game Dev communities, adjusting strategies based on engagement.
- Will continue refining website content to balance polish with authentic personal voice.
- Will explore deeper integration of AI-assisted development tools in Godot while establishing safeguards to maintain code quality.
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