Nucleate - 2026-06-01

I’ve spent over 900 hours on this app, but the traction has been pretty disappointing. Reddit posts about it get almost no engagement, and analytics show only about a 1% click-through rate to the product page—roughly 3 clicks from 500 views. I tried to engage with commenters to clarify some confusing metrics, like the difference between talking speed and words per minute, and even offered reviews to help. Still, one user reacted negatively because they misunderstood the talking speed metric, which was frustrating.

The app is free, but competing paid note-taking services charge around $8–10 per week, so I’m not sure how to position it or if that’s even the right market. My brother suggested trying Hacker News for promotion, but I’m uncertain if that’s a good fit or if Reddit might be hiding my posts despite the analytics showing they’re visible. I’m also stuck on how to ask for feedback without coming across as spammy or desperate.

Given all this, I’ve decided to pivot away from Nucleate and focus on game development instead. I want to relearn Godot and put more deliberate structure behind Jumpsuit (working title: Orbital Jump), which I’d already been prototyping. I hope to kick off the project this weekend, though I’m not totally sure I’ll stick with it yet. There’s a lot I still need to figure out, but this feels like a better direction for now.

Two-Line Takeaway

Key step forward

The most important forward progress step is deciding to pivot from the app to game development and putting more deliberate structure behind Jumpsuit (working title: Orbital Jump).

Significant barrier or risk

The most important barrier or risk is the disappointing traction and low engagement with the app, along with uncertainty about market positioning and how to effectively ask for feedback without seeming spammy.

Keynotes

Decisions & Observations

  • Decided to pivot away from Nucleate due to poor traction and engagement.

Issues & Next Steps

  • Needs to resolve uncertainty about effective promotion channels and how to solicit feedback without seeming spammy.
  • Will explore relearning Godot and advancing the Jumpsuit game project (working title: Orbital Jump).
  • Will focus on deliberate game structure from the start to avoid frequent rebuilds experienced previously.
  • Plans to begin the new project soon but remains uncertain about long-term commitment.

Generated with Nucleate by Watchlight Studio — distilled from full transcription.