Ranger

Ranger

During a trip to Banff, CA (July 2026), I was inspired by the idea of car-surfing over the mountainous terrain. I was thinking about car trip kid games, where you imagine a rider that crests the silouettes of the horizon, and wanted to create something similar as an experimental game.

The vision is for Ranger to be a high-speed movement experience over rugged terrain. Cast across famous landscapes, summit monoliths, and become a supersonic ranger.

Ranger is being built in Godot. The short term priority is to create an motion controller that genuinely feels like a high-speed engagement.